Image/text sequences
Man these images are hard to load!!
1. In his paper “Modular Structure and Image/Text Sequences: Comics and Interactive Media”, George Legrady states: “Meaning in the interactive work is a result of the sequential selection of components that the viewer assembles in the viewing process. The viewer can then be considered as someone who actively constructs the narrative through the assembling of fragmented or modular information elements. The sequential sum of viewed selections becomes the narrative.” This approach to interactivity is reflected in his work Slippery Traces. Discuss how this approach to constructing a narrative changes the roles of the reader and the author in the process of narrative transmission.
Interestingly, the narrative is not fixed at all in Legrady's work. Traditionally, narratives used to be set by the author and discovered by the reader as he/she read through the book or watched the movie, for example. Even games did not veer too far off from this model or method of discourse, although perhaps a number of different narratives were available to be "unlocked". This work, instead, throws off the traditionally accepted model. It replaces words with pictures, lets the reader "choose" the next possible image, and finally and most importantly, does not give any "orthodox" interpretation (like the story's supposed to be so and so..) of the resulting series of images. As a result, the usually passive user would have to first make choices as to where to click on the image. Following that would be the surprise at the next image and the wondering what is the link between the images. Finally, when the series is complete, there is a need to interpret the overall meaning of the images, and this is left entirely to the user's imagination. Likewise, the author, instead of writing a linear narrative or thinking of a story in his mind, now simply arranges sets of images in a database with different linkages between them. Thus, the author does not know the final product of the narrative that forms in the user's mind, and the user has no idea whether what the author intended the narrative to be corresponds to the one in his mind.
2. Choose a set of 5-10 images that you feel form a narrative. If they are not digital images, scan them into the computer (there’s a scanner available in the USP multimedia lab). Arrange them in a linear sequence on your blog. You may or may not want to include text captions with each image.Bring a physical copy of your images to class on Thursday. We’ll be using them as part of an in-class exercise.






3. Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece? Be prepared to discuss your group’s choice of work in class on Thursday.
1. In his paper “Modular Structure and Image/Text Sequences: Comics and Interactive Media”, George Legrady states: “Meaning in the interactive work is a result of the sequential selection of components that the viewer assembles in the viewing process. The viewer can then be considered as someone who actively constructs the narrative through the assembling of fragmented or modular information elements. The sequential sum of viewed selections becomes the narrative.” This approach to interactivity is reflected in his work Slippery Traces. Discuss how this approach to constructing a narrative changes the roles of the reader and the author in the process of narrative transmission.
Interestingly, the narrative is not fixed at all in Legrady's work. Traditionally, narratives used to be set by the author and discovered by the reader as he/she read through the book or watched the movie, for example. Even games did not veer too far off from this model or method of discourse, although perhaps a number of different narratives were available to be "unlocked". This work, instead, throws off the traditionally accepted model. It replaces words with pictures, lets the reader "choose" the next possible image, and finally and most importantly, does not give any "orthodox" interpretation (like the story's supposed to be so and so..) of the resulting series of images. As a result, the usually passive user would have to first make choices as to where to click on the image. Following that would be the surprise at the next image and the wondering what is the link between the images. Finally, when the series is complete, there is a need to interpret the overall meaning of the images, and this is left entirely to the user's imagination. Likewise, the author, instead of writing a linear narrative or thinking of a story in his mind, now simply arranges sets of images in a database with different linkages between them. Thus, the author does not know the final product of the narrative that forms in the user's mind, and the user has no idea whether what the author intended the narrative to be corresponds to the one in his mind.
2. Choose a set of 5-10 images that you feel form a narrative. If they are not digital images, scan them into the computer (there’s a scanner available in the USP multimedia lab). Arrange them in a linear sequence on your blog. You may or may not want to include text captions with each image.Bring a physical copy of your images to class on Thursday. We’ll be using them as part of an in-class exercise.






3. Write about the narrative that your group has chosen for project 1. Why have you chosen this work? How might you approach the task of re-configuring it as an interactive piece? Be prepared to discuss your group’s choice of work in class on Thursday.

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